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Technical Artist (Cambridge)

  • Location:

    Cambridge, Cambridgeshire

  • Sector:

    IT

  • Job type:

    Contract

  • Salary:

    Up to £45000 per annum

  • Contact:

    Catherine

  • Contact email:

    Reading.web@brookstreet.co.uk

  • Job ref:

    HF4692_1548687410

  • Published:

    9 months ago

  • Duration:

    Until June 2019

  • Expiry date:

    27/02/2019

  • Startdate:

    ASAP

Job Description

Technical Artist
Cambridge.

Brook Street is currently working on behalf of our Global IT Client to recruit a Technical Artist . This is a contract role based in Cambridge until June 2019 initially

As a Brook Street contractor you will be entitled to 25 days holiday per annum, 8 days paid Bank Holidays pro rota, discounted gym membership, use of the onsite health facility, access to online learning and training, free parking and an excellent subsidised restaurant.

Salary: dependant on experience

Job Description
In Cognition, people-not devices-are at the centre of everything we do. Our tech moves beyond screens and pixels, creating a new reality aimed at bringing us closer together-whether that's scientists "meeting" on the surface of a virtual Mars or some yet undreamt-of possibility. To get there, we're incorporating diverse groundbreaking technologies, from the revolutionary Holographic Processing Unit to computer vision, machine learning, human-computer interaction, and more. We're a growing team of talented engineers and artists putting technology on a human path across all Windows devices, including HoloLens, the Internet of Things, phones, tablets, desktops, and gaming consoles. We believe there has to be a better way. If you do too, we need you!

Compelling Story & Candidate Value Proposition
As a technical artist in the Human Understanding team, you will work closely with a team of world class scientists to create synthetic training data for machine learning. In particular, you will contribute to models of human identity, motion, and expression. You will help to define how to build assets that are both realistic and easily controllable, building upon high resolution 3D scans and motion capture animation data.

Candidate Requirements
" Strong understanding and knowledge of animation rigs, and animation tools
" Tooling: Blender, preferably Maya, ZBrush and Substance Designer
" Knowledge of Python scripting
" experience as technical artist
" Strong understanding and knowledge of animation rigs, and animation tools
" Excellent complex problem-solving and communication skills across both artistic and technical disciplines
" Self-motivated and comfortable dealing with the ambiguity of R+D work
" An expert eye for 3D asset quality
" Tooling: Blender, preferably Maya, ZBrush and Substance Designer
" Knowledge of Python scripting
" Preferable: Experience with photogrammetry scan data, e.g. Agisoft
" Preferable: Experience with motion-capture animation data
" Preferable: Experience in automating conversion and cleanup of scenes, models, and materials from multiple formats and renderers


Deadline for CV submission: 10am Thursday 31st January 2019

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